The Babbling Introvert

Tuesday, October 24, 2006

Video Game Economics

I have played enough video games to say this one thing, the economics of video games are very unrealistic. Of course, I don't expect it to be too realistic since the variables that affect our economy are too many and too complex to be simplified into something that could be programmed into a game. What I am saying is that the economics in video games should be at least sound in terms of basics like the law of supply and demand and factors of production (labor and capital). How realistic is this? You play World of Warcraft and pick up an expensive piece of armor that you don't want to use. First instinct would be to sell it. Every time you try to sell a merchant something, he/she automatically buys it. You earn money!. Questions that you might ponder about: Did he/she really want that? Everything in the game seemes to be perfectly inelastic and so highly demanded that merchants would buy anything and everything that sell them. Sometimes you wonder why a weapons merchant would buy a peice of armor. Did he/she have the capital to buy that? These merchant never run out of money to pay you for stuff you sell them. In a real life situation, when a merchant goes into a buying spree most likely he/she will lose money. This will force the merchant to raise prices to make up for lost profits. You don't see this happening because the merchant doesn't lose money from buying too much of your stuff. How unrealistic! Imported from The Babbling Introvert v 1.0

1 Comments:

  • Well, the great thing about games is that you can change reality to make it more fun! :) Some elements, like supply and demand, can be used to great effect, but how enjoyable would absolutely realistic economics be in a game world? :-o

    By Anonymous Rico, at 11/13/2006 11:57:00 AM  

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